03 — Gamedev Pro Tip

One tip at a time.

A numbered series we run on X, one post a day. Each one takes a single claim about making and shipping games and argues it out. All of them are here, in English and Turkish.

59 tips RSS

04 — X

It goes out on X first.

A new tip most days, in Turkish. The English translation lands here.

Follow @tolgatr0n

24 tips on this page
Got a game?
Mobile has a very high ceiling and very thin columns 19 Aug 2026 #f2p#mobile#funding Stop splitting mobile and PC, the split is F2P versus premium 19 Aug 2026 #f2p#mobile#analytics You get one Next Fest, and what it pays is set before you enter 18 Aug 2026 #next-fest#steam#wishlists The industry does not owe you a job 17 Aug 2026 #career#team#funding Players do not get bored, they finish learning 16 Aug 2026 #design#retention#playtesting Your Steam page is not a description, it is an offer 15 Aug 2026 #steam#store-assets#positioning Every game is its own startup 14 Aug 2026 #pricing#production#career Stop looking for ready-made advice 13 Aug 2026 #design#career#production Appeal and engagement are two different jobs 12 Aug 2026 #design#positioning#retention UTM and CTR tell you almost nothing 11 Aug 2026 #analytics#marketing#steam Nobody buys your game for being unique, they buy what they understand 10 Aug 2026 #positioning#design#marketing Tags pick your neighbours, not your description 09 Aug 2026 #steam#discovery#tags Never make working solo the goal 08 Aug 2026 #team#burnout#career Don’t memorise Steam, learn how it works 07 Aug 2026 #steam#discovery#wishlists Write down when you will drop the prototype before you start 06 Aug 2026 #prototyping#design#mobile Don’t hide your game, your audience is not big enough to tire of it 05 Aug 2026 #marketing#discovery#wishlists Break burnout with another project, not a holiday 04 Aug 2026 #burnout#production Learn to cut features, you already know how to add them 03 Aug 2026 #design#scope#production If nobody says no to you, nobody cares about your game 02 Aug 2026 #playtesting#community#ai You don’t need to invent a genre, saturation is the wrong question 01 Aug 2026 #positioning#competition#discovery Accept up front that the public is hostile to indie developers 31 Jul 2026 #community#marketing#ai A release date chosen without the sale calendar is the wrong date 30 Jul 2026 #steam#launch#pricing The 10 review threshold matters to players, not to the algorithm 29 Jul 2026 #reviews#steam#discovery Someone else’s data says nothing about your game 28 Jul 2026 #analytics#wishlists#publishing

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