03 — Gamedev Pro Tip
One tip at a time.
A numbered series we run on X, one post a day. Each one takes a single claim about making and shipping games and argues it out. All of them are here, in English and Turkish.
04 — X
It goes out on X first.
A new tip most days, in Turkish. The English translation lands here.
A 50-item checklist for your Steam store page
Holidays do not give new games free visibility
This job loads your body as much as your mind, without you noticing
Players don’t want a long game, they want one worth the money
Every time you change genre you start from zero
Game design works like method acting
Marketing before your page exists creates your own competitors
Making things got cheaper, deciding did not
Your only deadline is the release date, and that is why you are late
Do not hand your money to marketing grifters
Your game competes with the player’s phone, not with other games
Teaching the game is level design’s job, not the UI’s
Next Fest is close and your demo is probably not enough
Do not cry about someone stealing your game
A crowd promises reach, not revenue
In Turkey no funding round fails on its own
Don’t mistake bug fixes for content
Your wishlist count means less every year
A game that launches badly does not recover on its own
Your competition is not the games launching this month
You found your best idea twenty years ago and did not notice
Count how many times you stepped outside the frame last year
Don’t mistake iteration for game design
Rip out a system and nothing changes, it was never part of the game
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