Home Press
PK — For press
Everything you need to write about us.
Boilerplate, facts, logos and the catalogue, on one page you can print. Take what you need — no form, no login, no watermark. If something is missing, ask and we will add it here rather than replying to you alone.
https://beindie.dev/press
01
Boilerplate, short
The paragraph that goes at the bottom of a news post.
beindie is the publishing label of Dumbbell Games, an indie studio in Mersin, Türkiye, founded in 2021. We publish snackable arcade games — small teams, sharp ideas, and the IP staying where it started.
Boilerplate, long
For a feature or a profile, when you have the column inches.
beindie is the publishing label of Dumbbell Games, an indie studio founded in Mersin, Türkiye in 2021. We started as developers and still are: seven titles on Steam, several more on mobile, and a working knowledge of every mistake a small team can make on a store page.
We publish snackable arcade games: short runs, fast to start, built to be opened again tomorrow. Idle sims, merge puzzles, roguelites, desktop toys. If a session fits in a coffee break and the game is still on your machine a month later, it is probably ours.
The deal is deliberately boring: the developer keeps the IP, the developer keeps their name on the title screen, and every pitch gets a straight answer within 72 hours. We handle store pages, capsules, localisation, launch timing, wishlists and the parts of a release that quietly eat a month. Everything we learned doing that is published as free tools and notes at beindie.dev — no signup, no course, no funnel.
02
Logos
PNG with real transparency, straight off our own server. Right-click and save, or use the download link.
03
Brand colours
Five logo colours plus ink and paper. Yellow does the interface work; the other four belong to individual titles.
- Red #FF2D2D rgb(255, 45, 45) Per-title accent only
- Orange #FF8A00 rgb(255, 138, 0) Per-title accent only
- Yellow #FFD400 rgb(255, 212, 0) The one interface accent
- Green #3DDC3D rgb(61, 220, 61) Per-title accent only
- Blue #00B2FF rgb(0, 178, 255) Per-title accent only
- Ink #141414 rgb(20, 20, 20) Text, rules and outlines
- Paper #F4F1EA rgb(244, 241, 234) Background
04
The catalogue
Every published title, with its own kit behind the link.
| Title | Status | Release | Store | Kit |
|---|---|---|---|---|
| Metal Thunder Command an AC-130 gunship through dynamic missions, upgrade your arsenal and survive the waves. | Live | Nov 1, 2024 | Steam | Press kit |
| DriveWave Every keystroke powers your car across neon highways. | Live | Oct 23, 2025 | Steam | Press kit |
| Wartide An incremental desktop defense game that lives in the corner of your screen. | Announced | December 2026 | Steam | Press kit |
| Coin Harvest An idle desktop widget where robotic arms harvest coins while you work. | Announced | Q4 2026 | Steam | Press kit |
| Head Office A darkly corporate idle sim set in the afterlife's termination facility. | Announced | Coming soon | Steam | Press kit |
| TechStop Simulator A retro arcade and game shop management sim. | Announced | December 2026 | Steam | Press kit |
| Blitzpoint Minimalist modern military tower defense. | Announced | December 2026 | Steam | Press kit |
05
Awards and selections
Nothing to brag about yet. When there is, it goes here — festival selections, showcase appearances and awards, newest first, with dates and links.
Until then, please quote the games rather than the label.
06
Using this material
- Screenshots, key art, logos and trailers may be used in coverage, reviews and videos, including monetised ones. No permission needed and no revenue share asked.
- Please do not stretch, recolour, rotate or add effects to the logo. Scale it, put space around it, leave it alone.
- Credit the developer first and beindie second. The developer made the game; we published it.
- Anything not on this page — an interview, a build, a specific asset, a localised quote — is a request away.