Home Press

PK — For press

Everything you need to write about us.

Boilerplate, facts, logos and the catalogue, on one page you can print. Take what you need — no form, no login, no watermark. If something is missing, ask and we will add it here rather than replying to you alone.

Contact This page is built to print. Ctrl/Cmd + P gives you a clean two-page fact sheet with the images and without the navigation.

https://beindie.dev/press

01

Boilerplate, short

The paragraph that goes at the bottom of a news post.

beindie is the publishing label of Dumbbell Games, an indie studio in Mersin, Türkiye, founded in 2021. We publish snackable arcade games — small teams, sharp ideas, and the IP staying where it started.

Boilerplate, long

For a feature or a profile, when you have the column inches.

beindie is the publishing label of Dumbbell Games, an indie studio founded in Mersin, Türkiye in 2021. We started as developers and still are: seven titles on Steam, several more on mobile, and a working knowledge of every mistake a small team can make on a store page.

We publish snackable arcade games: short runs, fast to start, built to be opened again tomorrow. Idle sims, merge puzzles, roguelites, desktop toys. If a session fits in a coffee break and the game is still on your machine a month later, it is probably ours.

The deal is deliberately boring: the developer keeps the IP, the developer keeps their name on the title screen, and every pitch gets a straight answer within 72 hours. We handle store pages, capsules, localisation, launch timing, wishlists and the parts of a release that quietly eat a month. Everything we learned doing that is published as free tools and notes at beindie.dev — no signup, no course, no funnel.

02

Logos

PNG with real transparency, straight off our own server. Right-click and save, or use the download link.

03

Brand colours

Five logo colours plus ink and paper. Yellow does the interface work; the other four belong to individual titles.

  • Red #FF2D2D rgb(255, 45, 45) Per-title accent only
  • Orange #FF8A00 rgb(255, 138, 0) Per-title accent only
  • Yellow #FFD400 rgb(255, 212, 0) The one interface accent
  • Green #3DDC3D rgb(61, 220, 61) Per-title accent only
  • Blue #00B2FF rgb(0, 178, 255) Per-title accent only
  • Ink #141414 rgb(20, 20, 20) Text, rules and outlines
  • Paper #F4F1EA rgb(244, 241, 234) Background

04

The catalogue

Every published title, with its own kit behind the link.

Title Status Release Store Kit
Metal Thunder Command an AC-130 gunship through dynamic missions, upgrade your arsenal and survive the waves. Live Nov 1, 2024 Steam Press kit
DriveWave Every keystroke powers your car across neon highways. Live Oct 23, 2025 Steam Press kit
Wartide An incremental desktop defense game that lives in the corner of your screen. Announced December 2026 Steam Press kit
Coin Harvest An idle desktop widget where robotic arms harvest coins while you work. Announced Q4 2026 Steam Press kit
Head Office A darkly corporate idle sim set in the afterlife's termination facility. Announced Coming soon Steam Press kit
TechStop Simulator A retro arcade and game shop management sim. Announced December 2026 Steam Press kit
Blitzpoint Minimalist modern military tower defense. Announced December 2026 Steam Press kit

05

Awards and selections

Nothing to brag about yet. When there is, it goes here — festival selections, showcase appearances and awards, newest first, with dates and links.

Until then, please quote the games rather than the label.

06

Using this material

  1. Screenshots, key art, logos and trailers may be used in coverage, reviews and videos, including monetised ones. No permission needed and no revenue share asked.
  2. Please do not stretch, recolour, rotate or add effects to the logo. Scale it, put space around it, leave it alone.
  3. Credit the developer first and beindie second. The developer made the game; we published it.
  4. Anything not on this page — an interview, a build, a specific asset, a localised quote — is a request away.