03 — Gamedev Pro Tip
One tip at a time.
A numbered series we run on X, one post a day. Each one takes a single claim about making and shipping games and argues it out. All of them are here, in English and Turkish.
04 — X
It goes out on X first.
A new tip most days, in Turkish. The English translation lands here.
Marketing before your page exists creates your own competitors
Your wishlist count means less every year
Your competition is not the games launching this month
You get one Next Fest, and what it pays is set before you enter
UTM and CTR tell you almost nothing
Don’t memorise Steam, learn how it works
Don’t hide your game, your audience is not big enough to tire of it
A release date chosen without the sale calendar is the wrong date
Someone else’s data says nothing about your game
Your demo is free marketing, do not spend it without wishlists