03 — 开发者贴士
一次一条。
我们在X上每天更新一条的编号系列。每条只讲一个关于做游戏、发游戏的主张,并把它讲透。全部收录在这里,有英文和土耳其文两个版本。
Marketing before your page exists creates your own competitors
Your wishlist count means less every year
Your competition is not the games launching this month
You get one Next Fest, and what it pays is set before you enter
UTM and CTR tell you almost nothing
Don’t memorise Steam, learn how it works
Don’t hide your game, your audience is not big enough to tire of it
A release date chosen without the sale calendar is the wrong date
Someone else’s data says nothing about your game
Your demo is free marketing, do not spend it without wishlists