03 — 开发者贴士
一次一条。
我们在X上每天更新一条的编号系列。每条只讲一个关于做游戏、发游戏的主张,并把它讲透。全部收录在这里,有英文和土耳其文两个版本。
Marketing before your page exists creates your own competitors
Do not hand your money to marketing grifters
Next Fest is close and your demo is probably not enough
A game that launches badly does not recover on its own
You found your best idea twenty years ago and did not notice
Stop splitting mobile and PC, the split is F2P versus premium
Your Steam page is not a description, it is an offer
UTM and CTR tell you almost nothing
Nobody buys your game for being unique, they buy what they understand
Don’t hide your game, your audience is not big enough to tire of it
Accept up front that the public is hostile to indie developers
A content creator’s audience size is not expertise