03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
Marketing before your page exists creates your own competitors
Do not hand your money to marketing grifters
Next Fest is close and your demo is probably not enough
A game that launches badly does not recover on its own
You found your best idea twenty years ago and did not notice
Stop splitting mobile and PC, the split is F2P versus premium
Your Steam page is not a description, it is an offer
UTM and CTR tell you almost nothing
Nobody buys your game for being unique, they buy what they understand
Don’t hide your game, your audience is not big enough to tire of it
Accept up front that the public is hostile to indie developers
A content creator’s audience size is not expertise