03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
Players don’t want a long game, they want one worth the money
Your only deadline is the release date, and that is why you are late
Learn to cut features, you already know how to add them
Talk to people who do the job, but know what to ask
Stock assets are fine, looking like another game is not a problem
Make a game that earns the price of the thing you want to buy