03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
This job loads your body as much as your mind, without you noticing
Making things got cheaper, deciding did not
Your only deadline is the release date, and that is why you are late
Don’t mistake bug fixes for content
Every game is its own startup
Stop looking for ready-made advice
Break burnout with another project, not a holiday
Learn to cut features, you already know how to add them
Talk to people who do the job, but know what to ask
You don’t need an investor to make a game
Use AI without hesitation, your competitors already do
Stock assets are fine, looking like another game is not a problem