03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
Holidays do not give new games free visibility
Do not cry about someone stealing your game
Your wishlist count means less every year
A game that launches badly does not recover on its own
Your competition is not the games launching this month
Don’t memorise Steam, learn how it works
A release date chosen without the sale calendar is the wrong date
The 10 review threshold matters to players, not to the algorithm
Make your first Steam game a game jam game