Tool 22 — Free, no sign-up
Watch the wishlist move.
Type in today's number. The tool keeps the history, draws the curve and tells you where launch day lands if nothing changes.
The link carries your settings and launch date, never the log. The log lives in this browser and nowhere else.
Today's number
Steam's wishlist figures update once a day. Read them at the same time each day or the daily adds will bounce for no reason.
Projection
The first-week money
Nothing logged yet.
One number a day, ideally at the same time of day. Two entries is enough to draw a line; two weeks is enough to trust it.
Where to find it: Steamworks, your app, Marketing and Visibility, then Wishlists. Take the outstanding balance from the top of that report, not the lifetime additions.
Log the day you announce, the day the trailer lands and every festival day. The notes column is what makes the chart worth reading six months later.
The first-week estimate
- Week-one buyers = outstanding wishlists × conversion.
- Week-one units sold = those buyers × the organic multiplier.
- Units kept = units sold × (1 − refunds).
- Gross per unit = price × (1 − discount) × price realisation.
- Week-one net = units kept × gross per unit × (1 − platform cut).
The 12% conversion and the 2.0x organic multiplier are our own planning defaults, set 2026-09-11, not a published benchmark. They match the wishlist-to-revenue calculator on purpose: two tools answering the same question with different numbers means one of them is wrong.
Working backwards from a revenue target instead? The wishlist-to-revenue calculator does that.
A planning number, not a promise. Wishlists that sat untouched for two years convert far worse than wishlists added last month, and no tool on earth knows which yours are.