Tool 16 — Free, no sign-up

Is that date free?

Pick a release date and find out what else is happening that fortnight. Steam sales, Next Fest, the platform keynotes, the holidays that empty a store front, and the autumn months when every publisher shows up at once.

Your date

Only changes how heavily region-specific holidays count.

Six weeks around it

Your date Heavy collision Worth avoiding Background noise Weekend

Within a fortnight

    Your own events

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      How the verdict is reached

      1. Every event within fourteen days scores against you. Closer and bigger costs more, and a Steam seasonal sale on your release week costs the most: your launch discount competes with the whole store at 60% off.
      2. Tuesday to Thursday is the recommended window. Friday buries the news cycle over a weekend, Monday collides with everything that queued up over it, and a weekend release means nobody at the platform is around when your build breaks.
      3. September to November is flagged on principle. That is when the big publishers ship, when creator schedules fill, and when your discovery queue impressions get expensive.
      4. The alternative date is the lowest-scoring day within three weeks either side, preferring the ones closest to your original.

      Every date in here is an estimate. Steam sale and Next Fest dates follow the pattern of recent years; Valve confirms the real ones to partners a few months ahead. Conference dates move. Ramadan and Eid are astronomical approximations and vary by a day or two by country. Check the official calendars before you announce anything.

      What this cannot see. The single biggest collision risk is another game in your genre shipping the same week, and there is no public feed for that. Watch the Steam upcoming-releases list, ask your publisher, and ask the creators you have been talking to what else is in their calendar.