Metal Thunder — visuel principal

Sorti — Action roguelite

Metal Thunder

Développé par Dumbbell Games 31 Oct 2024 Steam

Pilote un AC-130, enchaîne les missions dynamiques, améliore ton arsenal et tiens les vagues.


Un roguelite d'action où tu commandes un AC-130. Rien d'autre. Les missions dynamiques t'envoient ailleurs à chaque run, et ce que tu ramènes paie l'arsenal.

Tiens les vagues, améliore entre deux, recommence.

02 — Bande-annonce

Regarde-le bouger.

03 — Captures

À quoi ça ressemble.

04 — Avis des joueurs

Ce que disent les joueurs

Trois avis positifs récents et un négatif, copiés tels quels depuis Steam.

Recommandé 0,8 h de jeu 10 sept. 2026

Fena degil ama yapay zekada ciddi sıkıntılar var, özellikle 2 vadi arasındaki üs bölgesini savunurken bunu fark ediyorsunuz. Oyun bir noktadan sonra fazla basitleşiyor ve sıkıcı olmaya başlıyor. Ayrıca 20dk aşırı uzun bir süre. Çıtır çerez bir oyunu sıkıldıkça ara ara oynamak için açtığım bir senaryoda 20dk tek mapte oynamak istemem. Onun dışında işimin arasında sıkılınca açıp oynuyorum tatlı oluyor, kendimi İHA pil…

Recommandé 2,5 h de jeu 08 sept. 2026

Its a lovely game to spend time in it, I like it

Recommandé 17,5 h de jeu 07 sept. 2026

600円のゲームとしてはちょうどいい 2026/7/17に武器調整が入ったようで、105mmをいかに大量に降らせるかというゲームになった 序盤は弾のやりくりがとても辛いので、プレイ中のアプグレは武器をそろえた後はリロード速度や爆風範囲を狙っていかないときつい 別途武器強化の要素があり、例として105mmを1クリックで5発撃てるようになるので、爆炎のカーテンを作ることができて面白い(弾の消費はそれでも1扱い) クラスター弾やガトリングで歩兵を薙ぎ払っていいし、105mmやロケット弾で吹き飛ばすのもOKだ!

Recommandé 42,3 h de jeu 05 sept. 2026

Look, it's basically a $10 game. It's still in the works, so it's only 1 mode so far. The creator says zombies will be a thing soon. Fingers crossed. Good mind numbing game, gets dicey but gun go BURRRRRRRRRR. Me like.

Recommandé 7,4 h de jeu 04 sept. 2026

lotsa fun and still improving

Recommandé 5,3 h de jeu 27 août 2026

good game i like it

Tous les avis sur Steam

05 — Actus Steam

Les dernières nouvelles de la page Steam

Notes de patch et annonces du studio, les plus récentes d'abord.

  1. Hotfix v0.9.808

    22 juil. 2026 par Dumbbell Games Community Announcements

    Hotfix v0.9.808 Hey Commanders, Fresh batch, straight from your reports: - Units freezing and taking turns to move in crowded battles is fixed. TrashPanda's repro cracked this one for the modifier players, thank you! - Upgrade prices were stuck at 2.00B. They scale properly again, so endgame prestige actually costs something. - Money now works correctly at very high balances. If your wallet is in…

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  2. Hotfix v0.9.807

    21 juil. 2026 par Dumbbell Games Community Announcements

    Hey Commanders, Remember when I said more patches are on the way? I ran a deep bug-hunt sweep through Survival, and between this and your reports this one turned into a big pile of fixes. Grab a coffee. The big ones Elite and wave bonus rewards were getting silently overwritten one frame after spawn. That 3x HP elite tank you took down? It was paying base rewards. Elites now actually pay their 5x…

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  3. Hotfix v0.9.806

    20 juil. 2026 par Dumbbell Games Community Announcements

    Hey Commanders, So, funny story. Someone on Discord showed me a screenshot of 550 million credits earned in half an hour and asked if that was normal. It was not. Turns out the economy had a few holes in it. Prestige cost was flat forever, so once your income got rolling you could just prestige on repeat. Now each prestige makes the next cycle roughly 15% pricier. Nothing gets taken from you, you…

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  4. Hotfix v0.9.805

    20 juil. 2026 par Dumbbell Games Community Announcements

    Hey Commanders, Quick SITREP: another day, another batch of bugs blasted. Here's what got fixed: - Units taking turns to move when the map gets crowded. A recent patch accidentally choked the pathfinding budget, so units were queuing up for their route calculations. Everyone moves at once again. Thanks TrashPanda! - Effect Density: new "Off" option (zero explosion visuals, hitmarkers and sound st…

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  5. Hotfix v0.9.804

    19 juil. 2026 par Dumbbell Games Community Announcements

    Hey Commanders, Quick SITREP: went through your reports from the last few days and blasted a solid batch of bugs. Here's what got fixed: - Base "capturing itself" with zero enemies in sight, plus the "base is under attack" radio spam that came with it. Turns out flying wreckage and enemy shells were counting as invaders. The base now only reacts to actual living enemies rolling in. Simple as that…

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